Alpha Version 0.0.25

Change Log:

  • Fixed aim when transition from run to crouch
  • Fixed fps camera transition when changing weapon
  • Fixed animation collision on crouch
  • Fixed IK on Jump over obstacles
  • Edited player textures
  • Created new animation for revolver on prone
  • Reduced vertical angle view when in prone stance
  • Changed scenario

Alpha Version 0.0.24

Change Log:

  • Changed colors of UI
  • Changed map indicators
  • Removed roll animations when changing from run to crouch
  • Fixed transitions of entering and leaving cover, walking left and right
  • Fixed taking cover animation speed
  • Fixed problem of climb not working when in cover
  • Fixed reload animation transition
  • Added damage to grenade
  • Added instantiation improvements to grenades
  • Added new player
  • Improved player textures
  • Moved version info to pause menu

Alpha Version 0.0.23

Change Log:

  • Changed:
    • AK Firerate
    • Revolver aim animation
    • Climb obstacles animation
    • Calculation of slide aim angle (allowing to aim sides smoothly)
    • Third person camera position
    • Leave cover forward and backwards (walk on direction opposite to cover)
    • Ramp scenario collider
    • Animation of aim degrees behind cover (standing)
  • Fixes / Updates:
    • Bug of walk animation on cover
    • Aim direction when slide (Allowing aim up and down)
    • Revolver left hand position when slide
    • Smoke grenade fog position and fog timer
    • Head rotation on prone
    • Not allow Aim with grenade
    • Allow throw grenade when running, falling, cover, sliding, …
    • Stop reloading if transition to prone or from prone
    • Forbid walk or run forward when collide with a wall
    • Few performance improvements (changed script update frequency).
    • Enable & disable¬†Crouch state
    • Disable aim when reload
    • A.I. animations – running, standing, aiming, idle